픽킹 썸네일형 리스트형 [Unity] Picking IEnumerator OnMouseDown() { Vector3 scrSpace = Camera.main.WorldToScreenPoint(transform.position);//객체의 스크린좌표를 구하고 Vector3 offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, scrSpace.z)); while (Input.GetMouseButton(0)) { Vector3 curScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, scrSpace.z);//현재 스크린좌표를 구.. 더보기 이전 1 다음