cocos2d-x v3.0에서 터치 이벤트를 구현하는 방법이 바뀐 위에
싱글 터치 멀티 터치 모두 갖추어 진 정보가 적었 기 때문에 참고.
어디 까지나 예문이므로, 전후의 코드 라든지 생략...
싱글 터치
헤더 파일
Hoge.h
bool onTouchBegan(Touch* touch, Event* event);
void onTouchMoved(Touch* touch, Event* event);
void onTouchEnded(Touch* touch, Event* event);
void onTouchCancelled(Touch* touch, Event* event);
Cpp 파일
Hoge.cpp
auto dispatcher = Director::getInstance()->getEventDispatcher();
auto listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = CC_CALLBACK_2(Hoge::onTouchBegan, this);
listener->onTouchMoved = CC_CALLBACK_2(Hoge::onTouchMoved, this);
listener->onTouchEnded = CC_CALLBACK_2(Hoge::onTouchEnded, this);
listener->onTouchCancelled = CC_CALLBACK_2(Hoge::onTouchCancelled, this);
dispatcher->addEventListenerWithSceneGraphPriority(listener, this);
멀티 터치
헤더 파일
Hoge.h
virtual void onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *pEvent);
virtual void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches,cocos2d::Event *pEvent);
virtual void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *pEvent);
virtual void onTouchesCancelled(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *pEvent);
Cpp 파일
Hoge.cpp
auto dispatcher = Director::getInstance()->getEventDispatcher();
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesBegan = CC_CALLBACK_2(HelloWorld::onTouchesBegan, this);
listener->onTouchesMoved = CC_CALLBACK_2(HelloWorld::onTouchesMoved, this);
listener->onTouchesCancelled = CC_CALLBACK_2(HelloWorld::onTouchesCancelled, this);
listener->onTouchesEnded = CC_CALLBACK_2(HelloWorld::onTouchesEnded, this);
dispatcher->addEventListenerWithSceneGraphPriority(listener, this);
출처 : http://qiita.com/syo-sa1982/items/f6ecf4b6c2f203930eff